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Old 03-19-2021, 01:16 AM   #62
Anomylous
 
Join Date: Jul 2018
Default Re: Brawling once again

Quote:
Originally Posted by Axly Suregrip View Post
Hi Henry,
Since an unarmed person can still attack, they can still engage. Bears and wolves are unarmed and have no such limitation. For this reason and since you missed some of the other advantages, I have updated the list below:

Advantages of UC I over Brawling:
  • Pin bonus
  • May attempt Kick attack (+2 damage but at -4 DX)

Advantage of Brawling:
  • Can be combined with shield expertise
  • May wear armor (Leather and heavier) <<<
  • May have something in other hand (weapon or torch or anything)
  • May have an IQ less than 10... as low as 7.
  • Does +2 damage instead of +1 in both HTH and regular combat instead of UC1's +1. <<<

The two with <<< are reason enough never to need UC1.
If you go with the interpretation discussed above where you only get the +2 in fights that started "friendly", the +2 vs. +1 advantage goes away. The armor advantage remains, though.

I think that Knife and/or UC1 are overall better choices than Brawling for any character meant to represent a trained fighter, because both those talents have upgrade paths (UC1 -> UC2 and up. Knife -> Dagger Expertise, Sword, Thrown Weapons). But Brawling isn't far inferior, when directly compared to either Knife (in HTH) or UC1 on its own.

Real question, does a figure with both Brawling and UC1 get +2 damage, when fighting unarmored, and +3 if they pull dirty tricks on an unsuspecting opponent?
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