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Old 06-05-2009, 02:37 AM   #14
Maz
 
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Join Date: Aug 2005
Location: Denmark
Default Re: Attribute Limits

Quote:
Originally Posted by Peter Knutsen View Post
A better way to simulate biological differences, e.g. between different species or between different sexes, is to alter the cost of attributes, e.g. by making Elves pay only 19 CPs per level for DX, but 11 CPs per level for ST.

The only problem is deciding how that works with species templates (and sex templates too, if the fact of sexual dimorphism is acknowledged).
I disagree, I find that the best way to make racial templates special and races unique is with a big dose of exotic advantages. Stat-changes is IMO not the imporatn part of a racial template, that is a very D&D-like way to think about things. GURPS have more variety and details, use it.

To make elves more elf-like, give them Perfect balance, Cat fall, Ambidexterity, Parabolic hearing, Infravision, Magery. Many of which a normal human can't buy even if he had the points. Ofcourse this is in addition to a boost to DX.
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