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Old 06-01-2009, 09:24 PM   #24
the_matrix_walker
 
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Join Date: May 2005
Location: Lynn, MA
Default Re: Phantom abilities

I agree that spell like effects created by a phantom should be otherwise available as prerequisites to this spell. It kind of makes it "Magic Gumbo"... You know fire magic? it can breathe fire... You know icy weapon? then your phantom knight can have one... Just charge the fatigue cost of the other spell(s) as well when you're creating your phantom, or alternatively, when it attacks and the spell effect needs to be triggered.
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