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Old 01-27-2018, 11:02 PM   #12
Kelly Pedersen
 
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: [Basic] Disadvantage of the Week: Chronic Oain

Quote:
Originally Posted by Celti View Post
I certainly wouldn't complain about +30%, but "Secondary Sleep" wasn't my only point of comparison — Daze, +50% is "Do nothing until something shakes you out of it" — quite similar to having fallen asleep — and Daze is strictly a one-time thing where Drowsiness is persistent.
While this is true, I think there's realistically very little chance, in the typical situations that Drowsiness is being Afflicted on someone, that they'll actually fall asleep in the first place - certainly not in the heat of battle! And even in less-adrenaline-fuelled circumstances, unless the target is a) alone, and b) already inactive, they probably won't fall asleep. Most people would have companions who would just give them a poke and say "Hey, looking like you're drowsing off there. Wake up!". So the element of being taken out of the fight that Sleep or Daze gives just doesn't really seem that significant for Drowsiness, to me.

Quote:
Originally Posted by Celti View Post
Simply treat a Sleep affliction as "You fall asleep immediately because you are now X hours short on sleep", where X is the duration of the affliction.
I think you'd have to create some conversion between "affliction duration" and "hours of sleep" rather than using the straight numbers, since the default Affliction lasts minutes, and losing minutes of sleep will not make anyone drowsy. It actually takes quite a bit of missed sleep to inflict drowsiness "naturally" - the average GURPS character needs to stay awake for 10 hours past their regular bedtime for drowsiness to be an issue at all.
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