Re: Skill for laying low in an urban area
To put it another way, shooting or stabbing someone is not technically hard, but GURPS still has Guns skill and Knife skill because "in war, everything is simple and the simplest things are difficult." Ditto for lockpicking, driving, etc. Under stress and in unfamiliar conditions, people often make mistakes.
On the original topic, I would give the fugitive a bonus for each of the following which they can provide themselves:
- cost of living
- housing
- social life
So if the character owns a small cottage through a shell company (probably a Perk to a 5-point advantage), has a Claim to Hospitality which is not on the public record (probably an extra Perk), or is vanishing to a compound with 100 fellow cult members, they would get a bonus.
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