Quote:
Originally Posted by Randover
Sorry for bad english.
Screw Magic, go for Gadgeteer Advantage preferebly the 50 points one. It is your inventor advantage, its from basic. You can make new spells, items and lot of other stuff with it, relatively cheaply. See if your GM doesn't mind this one.
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Inventing Ultra-tech anti-gravity (and a suitable power plant) is probably prohibitively expensive, and basically impossible, even with Gadgeteer, unless you are already at TL10+.