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Old 12-04-2019, 01:11 AM   #7
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: How big is a hex?

Quote:
Originally Posted by hcobb View Post
I have a detailed table showing the error on page ITL 55 here:

https://www.hcobb.com/tft/Megahex_scale.html
Yes, but your ratio 2.5 is also wrong. I don't know where you got it from but the correct ratio is the square root of 7. We can prove this either by coordinate geometry or just by noticing that the area scales up by a factor of 7 each time so the linear ratio must be the square root of that. The hex size sequence, with a bit of rounding, should be:
  • hex "combat": 4 feet
  • megahex "labyrinth": 10 feet or 11 feet or 3.5 yards (it's actually about 10.6 feet)
  • megamegahex "village": 10 yards
  • mega^3hex "town": 25 yards
  • mega^4hex, between "town" and "city": 65 yards
  • mega^5hex, between "city" and "county": 175 yards
  • mega^6hex, bit larger than "county": 1/4 mile
  • mega^7hex, close to "barony": 2/3 mile
  • mega^8hex, bit larger than "duchy": 2 miles
  • mega^9hex "province": 5 miles
Which nicely takes us to the scale of the Elyntia map, telling us Elyntia is mapped in megamegamegamegamegamegamegamegamegahexes, rather than megamegamegamegamegamegamegamegahexes as RAW would claim. :-)

It is, incidentally, weird that a barony is larger than a county.

Should we care about larger hexes then we have:
  • mega^10hex: 13 miles
  • mega^11hex: 35 miles
  • mega^12hex: 90 miles
  • mega^13hex: 235 miles
  • mega^14hex: 625 miles
Which should be enough even for Cidri cartographers.

Last edited by David Bofinger; 12-04-2019 at 01:26 AM.
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