Quote:
Originally Posted by Sorenant
Another good point. The highest vertical jump an average human with Basic Move 5 can make is around 1 yard, so Catfall effectively quintuples the safe falling distance. Keeping this multiplier instead of fixed value would surely make the advantage better for all, including very agile characters (eg a traceurs with Basic Move 8 could jump down 10 yards).
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Quintuple max high jump sounds great for Acrobatics and Catfall and lines up closely with RAW, plus it lets them always be useful with any level of Super Jump.
Quote:
Originally Posted by Fred Brackin
It produces a long jump that's almost 5 full feet beyond the record and official or not it's a place where the rules are broken.
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The rules for jumps I think are just bad in general. Your broad jump seems to get too big, especially compared to high jump. I think it's about x4 high jump which looks really silly when you get extreme numbers. Then again, I also dislike how there are flat modifiers in the equation but I'm not sure what a 'good' fix to that would be.