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Old 11-08-2020, 08:40 AM   #42
Sorenant
 
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Join Date: Jan 2015
Default Re: [Basic] Catfall, Very Fit and Peripheral Vision Cost

Quote:
Originally Posted by kirbwarrior View Post
But, at least with many modern buildings, you can fall in sets of two to three stories. In effect it lets you climb down in seconds which would take most people minutes to do. You can even just bound down stairways, taking a second to drop a floor.

And that's artificial buildings. Falling down a mountain is usually a combination of small falls adding up to a lot of damage. Being able to fall down 5yds at a time gives basically a super thrilling 'dive' off a mountain. Pits, both intentional or otherwise, can be dropped down.
Those are somewhat specific situations, usually I think of jumping down from outside of buildings, cliffs or even planes so stairways and sloped mountainsides, but nevertheless it's a good point that I haven't thought before.


Quote:
Originally Posted by kirbwarrior View Post
Mind, this reminds me how Acrobatics and thus Catfall don't take into account of how far a person can jump. Someone with a high jump of 7.5ft (or 8) would be better off taking Super Jump to ignore 5yds of falling. Maybe the Acrobatics check could be based on your high jump in feet (effectively high jump x12) or 75% that to be exactly 5yds for average person?
Another good point. The highest vertical jump an average human with Basic Move 5 can make is around 1 yard, so Catfall effectively quintuples the safe falling distance. Keeping this multiplier instead of fixed value would surely make the advantage better for all, including very agile characters (eg a traceurs with Basic Move 8 could jump down 10 yards).
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