Quote:
Originally Posted by Raekai
It seems like a Parry in GURPS represents a static block with a weapon. But what if I want an active or striking Parry?
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I don't think so, its any action with your weapon or striker, usually involving contact with the attacking weapon or striker, which prevents the attack from connecting effectively. I believe that GURPS martial arts has a few paragraphs on the subject. And building in a Parry penalty to weapons other than swords is a bad idea.
A more detailed GURPS might have rules where handguards make low-damage hits to the Hand or Forearms a less likely outcome in combat without a shield, but improving the GURPS combat rules without adding complexity (or creating big problems in matches like 'giant robot vs. dragon in freefall') is
hard.