Quote:
Originally Posted by evileeyore
Not sure I want combat skills being cheaper, it only makes them more likely to always want to use a hammer.
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It doesn't make characters much more powerful, IME, but it does make them a bit more versatile. I'm okay with that.
I've actually been considering making skill defaults techniques. What generally happens is that defaults from skills rarely get points put into them unless the governing skill is low (4 points or less) since it's generally more effective to just increase both by putting points into the governing skill.