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Old 12-01-2015, 10:14 AM   #1
VariousRen
 
Join Date: Apr 2015
Default Intention of the Bleeding Rules, and Hit Location Effects

I am looking to replace the current bleeding rules from basic and MA with a harmonized bleeding system where hit location and the damage dealt cause more bleeding per minute instead of a penalized HT roll, and removes the need for tracking multiple small wounds to different hit locations.

My current efforts are written here: https://the-fall-of-brekhan.obsidian...evere-bleeding

I am happy with the general idea of the system, but I am running into some problems nailing down the specifics of how much damage bleeding is intended to do. How much damage is bleeding suppose to do relative to the initial wound under the basic set?

I have been thinking that for an untreated torso wound, somewhere between 1 and 0.5 of the initial damage is reasonable, more for hit locations that bleed more heavily (neck, veins, vitals). For a wound treated by a medic, anywhere between half and a quarter of the untreated value.

Do these values line up with the intended damage from the basic set, or are they way off?
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I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg
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