Re: Alternate GURPS: Seeking a minimalistic (25-50) skill list . . .
I actually like the number of skills in GURPS...but I'm a "lots of skills" GM.
However, if you really want to reduce the number of skills radically, why don't you go the Over the Edge route and remove the defined skill list completely? Have the players define their own skills (I think they each character has three Skills/Traits in Over the Edge/Warp)
So one character can have:
Marksmanship
Brawling
Detective
Another can Have:
Businessman
Well-Read
Computers
Then you never have more skills than you need.
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