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Old 08-10-2015, 07:24 AM   #8
malloyd
 
Join Date: Jun 2006
Default Re: Alternate GURPS: Seeking a minimalistic (25-50) skill list . . .

Quote:
Originally Posted by Donny Brook View Post
Certainly in many of the examples given it seems to me that it is possible, and even likely, that a person would have some of the skills within an umbrella and not others. For example the typical maverick litigation lawyer is typically tempermentally unfit for learning a lot of Administration.
Short of having literally millions of skills, that's going to be a problem no matter where you put the boundaries between them.

I suppose the other limit that still preserves some of the GURPS engine is not to have any skills at all. Just roll everything against the attribute you'd base the skill on instead. Effectively you have as many different skills as your game has attributes. This worked OK back before all games *had* skill lists, and still should.
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