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Old 07-14-2018, 06:56 PM   #13
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: [DF] Maximizing Maces

Quote:
Originally Posted by AlexanderHowl View Post
Since it is a hafted weapon, you can also get an axe, spear, and/or butt spike. If you get all three, you can have a weapon that deals swing+3 crushing, swing+2 cutting, thrust+2 impaling, or thrust+4 crushing.
LTC gives butt spikes as doing +1 to the normal thrusting damage, as crushing (the impaling butt spike is only available to spears and pole arms). Maces (and axes) have no normal thrusting damage, so if allowed at all you'd have to guess at a fair starting point. They are heavy and unbalanced, and so a Large Falchion would seem a good starting point, and they do thr-1, so an axe or mace's butt spike would do thr crushing. That's the same as you'd get for a punch with a guard, gauntlets, or a fist-load, so seems fair.

The rear axehead and the full-sized spearhead add 2 lbs, making this a 7 pound axe-mace. It also costs another $70, bringing it to $120. It minimum ST rises to ST13. It's also at -2 to hit should it be thrown, and as one of the nice things about maces (that you don't have to concern yourself with keeping the pointy/cutty face towards the target when attacking) is gone, I'd rule a -2 familiarity penalty for using the thing until that's trained off.
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