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Old 09-10-2014, 07:23 PM   #26
korbeau
 
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Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
Default Re: Realistic Invention Rule

Quote:
Originally Posted by How to be a Gurps GM p. 13
The rules were written under the assumption that most PCs would be getting +1 or +2 because the players would be sure to have decent equipment for their characters’ most important skills, and generally +1 to +5 more for taking extra time in any situation where the GM wasn’t saying, “Hurry! The guards are coming!”
That’s not saying for easy task but for taking time, being into a nonadventuring situation (no Hurry about the guards)… and being “best fighter”, he use is skill in a fighting situation.

What I read is it’s supposed to give bonus to almost important skills. Maybe I’m wrong, English’s not my native language after all
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