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Old 02-27-2021, 11:05 AM   #19
SolemnGolem
 
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Join Date: Apr 2010
Location: The Hall of Fallen Columns
Default Re: Virtual Table Tops?

Tabletop Simulator Findings

TTS allows you to use any of a number of fan-made free "Workshops". These notes will suppose that the user is using "Counting's DnD 5e Table" for art assets and some scripting stuff.

Getting started: Load up Tabletop Simulator and start a singleplayer session if you're just building maps. (Once you start playing a game session with multiple players, you'll need to use the multiplayer option instead.) Select "Counting's DnD 5e Table".

A few dialog boxes may come up - they can be safely closed (with X or cancel).

You should see a blank table with a square grid. At one end will be various TTS "bags" that contain various little 3D model assets. Any of these can be searched by right click and browsing or input of strings. Click and drag any result onto the TTS main table. (Often, the search results will be smaller bags which can be dragged to table. You can search inside them to find the objects you want.)

Importing your own objects: Some sites, like Heroforge.com, allow you to design your own miniatures in 3D Unity. If these are saved as a ".unity3d" file, you can import them into TTS so your favorite virtual characters and monsters are in-game. To do so, mouseover Objects at the top of the screen menu, and select Components -> Custom -> Asset Bundle. Then click once on the board to place one object, and right click. This brings up the dialogue box - go to the "Main" line and select the directory folder icon, and select your custom ".unity3d" item.

Locking objects: When creating objects to craft a diorama or scene, like a tavern or dungeon, most things (walls, hanging chandeliers, torches, etc.) want to be locked. That is, they will not interact with gravity and will not move from where you put them. To do this, select an object and press "L" and it will stay where you put it in space, even if its supporting objects are removed from underneath it. This also means that you cannot select it again, unless you hold ALT while selecting. Hitting "L" again will unlock it, but this is rarely desired.

Manipulating objects once locked: On the left side of the screen are Gizmos, and these can toggle tools like "Move" (sliding the object left/right, in/out, up/down in 3D space along axes), "Volume Scale" (increasing the object's X, Y, and Z axes), and other tricks like rotating and tilting.

Will add:

Locking more than one object together in relation to each other.

Placing walls and floors, including placing a floor above the other.
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