View Single Post
Old 08-24-2019, 09:29 PM   #10
Raekai
World's Worst Detective
 
Raekai's Avatar
 
Join Date: May 2011
Location: Columbus, Ohio
Default Re: Conditional Injury with Knowing Your Own Strength

Quote:
Originally Posted by Anthony View Post
No, +10 = x10 means you multiply ST or MoS by 0.6 to get WP.
Ooh, that's an ugly number. It'd probably be easier to express that as "For every 3 points you succeed by, add +2 to your WP." That loses half of the resolution, though. "Multiply your MoS by 2. For every 3 points, add +1 to your WP" isn't too bad, and that's fairly easy to remember.

Quote:
Originally Posted by Anthony View Post
That's for fixed damage weapons, such as guns.
Okay, that makes much more sense. Thanks!

Quote:
Originally Posted by Anthony View Post
Effective ST is what you roll against.
That makes sense too now.

Quote:
Originally Posted by Anthony View Post
You can implement armor as a ST modifier, but it will involve (guess what) table lookup -- for example, DR 10 will reduce a 1d attack to zero (-infinity on a log scale), but will reduce a 6d-1 attack by only half (-3 on a +10 = x10 scale).
Ah, bummer. I was hoping that DR 7 (2d) would be ST 16 and that you could just subtract 16 from the ST of the attack. But it doesn't seem to check out. Weirdly enough (and I don't know if I stumbled across a weird coincidence), it seems like half of that ST works.

So, DR 7 is 2d, which is ST 16. Divide that by 2 for ST 8. Let's say the attack is 4d, which is ST 24. ST 24 - 8 is ST 16, which is 2d. And 4d - 2d = 2d. This works for 6d, which is ST 32. ST 32 - 8 is ST 24, which is 4d. And 6d - 2d is 4d. Going back down, let's say the attack is 2d, which is ST 16, of course. ST 16 - 8 = ST 8, which is 1d-4, which is neat because it still offers a small chance for damage to get through (though, that doesn't affect what we're doing here).

So, DR 28 is 8d, which is ST 40. Divide that by 2 for 20. You can tell this is already broken. If the attack is 8d, which is ST 40, then it's 40 - 20, which is 20, which is then 3d. But 8d would obviously stop 8d.

Then, I thought, what if 16 didn't turn into 8 from division? What if it's subtraction?

So, DR 28 is 8d, which is ST 40. ST 40 - 8 is ST 32. Let's say the attack is 11d, which is ST 52. ST 52 - 32 is ST 20, which is 3d. And 11d - 8d is 3d. It would mean converting DR to dice to ST and making it ST - 8, but that's not a big deal for an overhaul.

And I realized that you don't even have to do that. DR * 8/7 (~1.143) gives you the ST value.

DR 70 (20d) × 8/7 is ST 80. Let's say the attack is 30d, which is ST 128. ST 128 - 80 is ST 48, which is 10d. 30d - 20d is 10d.

DR 126 (36d) × 8/7 is ST 144. Let's say the attack is 36d, which is ST 152. ST 152 - 144 is 8, which is 1d-4.

Did I stumble upon a solution for DR? Or am I kidding myself?

If I did stumble upon a solution for DR, could this theoretically extend to all addition and subtraction? I don't want to get too far ahead of myself, but...
Raekai is offline   Reply With Quote