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Old 08-24-2019, 06:54 PM   #9
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Conditional Injury with Knowing Your Own Strength

Originally Posted by Raekai View Post
This is what I'm still confused about, especially the parts in bold. Do all of those numbers remain the same with the 10 is +10 scale?
No, +10 = x10 means you multiply ST or MoS by 0.6 to get WP.
Originally Posted by Raekai View Post
Also, what is the average damage of a weapon?
That's for fixed damage weapons, such as guns.
Originally Posted by Raekai View Post
What does the effective ST do? If weapons can be given an effective ST, can't armor get an effective -ST to avoid the table lookup and conversion?
Effective ST is what you roll against. You can implement armor as a ST modifier, but it will involve (guess what) table lookup -- for example, DR 10 will reduce a 1d attack to zero (-infinity on a log scale), but will reduce a 6d-1 attack by only half (-3 on a +10 = x10 scale).

There are simpler ways of doing this, but they all involve table lookup, it's just a question of which table lookup you use.
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