Quote:
Originally Posted by acrosome
Oh, and there possibly should be something like a Surgery (Emergency Procedures) specialty for ER docs, paramedics, etc. that has the better First Aid default, too.
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I think one could make a case that GURPS First Aid includes some of this. It's not just the modern basic training of "put a bandage on the red bit and call for help"; by TL6 it can take someone who's been beaten or stabbed to the point of unconsciousness and fairly reliably get them walking around normally.
(Modern first aid does include lots of other things, like anaphylaxis and cardiac arrest and heatstroke and whatnot, and obviously some people do more advanced versions of it if they're going a long way from help, but I'm thinking specifically of major trauma here.)