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Old 02-23-2017, 01:25 PM   #5
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [Basic] Advantage of the Week (#33): Danger Sense, Precognition, Psychometry

Edit: An excellent Kromm posting on Danger Sense, and the one after it is also valuable.

Precognition is just hard on the GM.

I have got some good use out of Psychometry, in an occult investigative game. The initial build was:

Psychometry, Costs 4 fatigue -20%, Magical -10%, Preparation Required (10 minutes) -30%, Reliable (+2 to roll) +10%, Takes Recharge (1 hour) -30% [4].

This has got modified, to make it more useful, and when I understood the distinction between Preparation Required and Immediate Preparation Required, the latter always being the way it was intended to work:

Psychometry, Costs 2 fatigue -10%, Magical -10%, Immediate Preparation Required (10 minutes) -45%, Reliable (+2 to roll) +10%, Sensitive (Gives uneventful history as well as high points) +30%, Takes Recharge (1 hour) -30% [9].

Last edited by johndallman; 05-07-2020 at 08:43 AM. Reason: Kromm posting
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