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Old 09-13-2015, 08:39 AM   #5
Dead Monky
 
Join Date: Jul 2012
Location: Midland, MI
Default Re: Partial Fix of Magic: Fire College

I actually use GURPS magic pretty much as is. I've modded several spells' prerequisites and created several, but for the most part it works for my world where magic is essentially an esoteric form of science or math. Learning the basics is important. You can't attempt calculus without knowing how to add. But that's my game.

I'm definitely not a fan of merging all the summon elemental, etc spells into the Gate spells. But then, I've pretty much eliminated the Gate spells from my world as there are no alternate dimensions or planes, time travel or the like.

Basically, what and how Magic need change (and whether it does at all) is going to be up to each particular group amd won't satisfy everyone.
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