Quote:
Originally Posted by GnomesofZurich
The issue is that 'Wooster' has to have some specific competence, because I don't believe any of my players would enjoy playing a bumbling baffoon.
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Being a wealthy aristocrat
is Wooster's specific competence - It's probably easiest to grasp the relationship if you bear in mind that, in most games, Jeeves would be the PC and Wooster his incorrigible high-value Dependent.
That said, I played a pretty close homage to Wooster in our last parlor mystery game, and had a lot of fun with it. I had all the social skills and could casually speak to high-Status people who would've had some of the others flogged for the attempt, so my plot-moving contributions were significant even though my PC was essentially a rich, drunken, idiot man-child.