Thread: Dodgin' Bullets
View Single Post
Old 03-22-2016, 02:35 PM   #70
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Dodgin' Bullets

Quote:
Originally Posted by Andreas View Post
Perhaps something like these might be reasonable values for Dodge penalties/bonuses

4 seconds: +12
2 seconds: +8
1 seconds: +4
0.5 seconds: +0
0.25 seconds: -4
0.125 seconds: -8
0.0625 seconds: -12
Nah, at the low end it's all dominated by reaction time anyway, which is adding around 200 ms. I'd probably just go with 'base of -4, +8 per second' or something similar.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote