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Old 02-04-2016, 07:20 AM   #1
CeeDub
 
Join Date: Jan 2015
Location: UK
Default Immobilization with TK: Binding or just cool?

Salutations!

Suppose a TK with sufficient TK ST grabs (skill check or quick contest (IDHMBWM) required) an opponent and lifts him 60 cm (2 feet for the imperialists) into the air. Unless the opponent has a ranged attack, Flight, or Warp, he's helpless - he cannot attack the invisible, insubstantial TK "hands" and he cannot gain traction or leverage against anything but thin air.

Does the character with TK need to buy this as Binding with the Alternate Ability modifier, or is this just a neat application of Telekinesis?
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