Quote:
Originally Posted by sir_pudding
Dungeon crawling with assault rifles and NVGs seems to be a significantly different kind of game to me.
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If I were designing this, I'd try to significantly limit the Patrol characters' ability to use high-tech stuff, for whatever reason - they're trying to preserve the Secret, they have limited ammo, etc. I don't think this is
too implausible for the Infinite Worlds setting - there's a reason the Infinity Patrol templates that have combat skills all include low-tech weapon skills as well as high-tech.
I'd probably try to set things up so that the Infinity Patrol characters could, once a session or so, break out a piece of high-tech gear to solve a problem, but not much more than that. The benefit of playing such a character among other dungeon-delvers would largely lie in access to
low-tech gear with high-tech advantages (cheap Fine or Very Fine weapons, all the silk rope you can use, always having access to various "special orders" items, etc.).