Re: [Basic] Disadvantage of the week: Bad Sight, Blindness and Night Blindness
This (along with related sensory disads) is curiously asymmetrical: there's a generic Acute Senses, but the equivalent of Dull Senses is modelled separately for each sense, and it tends to be less nuanced. Where's the disadvantage that gives you a slight sense penalty? Is it just that anything less severe than this grade of Bad Sight is not regarded as interestingly playable (and that anything more might as well be full-on Blindness)?
I've used this disadvantage on quite a few modern and recent historical characters (with the mitigator): it's an interesting occasional challenge to work with (even if, as I grew up with something near the short-sight version of the disadvantage, it's fairly close to my own experience). I tend to assume that in settings significantly advanced over the present day it'll be routinely corrected.
|