Quote:
Originally Posted by MunchkinMan
What rule would you create for that, though. I don't remember Zombies to fit in the Roll-and-Move category, but I could be mistaken about that. (It's been too many years since I made the mistake of saying, "Hey, this game goes too short, let's add in another box!" A 5-hour Zombies game is likely to burn you out, especially when you're playing with a bunch of Munchkin players who don't want it to end. Did I mentioned, I started the game at midnight?)
First, low-effort thought: Using a Munchkin Quest pawn, you always have a chainsaw. There's a card with game info on it, as I recall, so let's just use those. . . :-)
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In order to kill the zombies you have to roll a die. To know how many spaces you can move, you have to roll a die.
I would suggest a +1 on the kill roll as you are using a Chainsaw.
Pat