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Old 10-13-2016, 12:52 AM   #47
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: High/Ultra-Tech Versions of Low-Tech Armor

Quote:
Originally Posted by Fred Brackin View Post
Relative scaling might roughly correspond with size but I strongly suspect that Hit Penalties were originally based on gamist considerations. Reality checking from my long ago youth suggests that punching people in the face is nowhere near to being a -5.

I'd say that potential fight-enders are assigned penalties in proportion to their worth and not their difficulty.
Quote:
Originally Posted by sir_pudding View Post
Punches in your youth were probably Telegraphic and/or All Out. Mine certainly were both.
Quote:
Originally Posted by McAllister View Post
IRl, being situationally aware enough to take advantage of your opponent's AOA by hitting them when they can't defend is reasonably impressive in and of itself.
Yep, one of the first things they teach newcomers in boxing after how to throw a punch is how to cover up and defend. And they teach how to throw controlled punches and not over extend so that you can recover quickly from attacking and defend afterwards!

Most real life pub fights (or school fights) are really not much like fights in GURPS between trained fighters.

Last edited by Tomsdad; 10-13-2016 at 06:30 AM.
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