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Old 05-15-2014, 07:55 AM   #3
Yako
 
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Join Date: Jun 2010
Location: Germany
Default Re: Another idea for the old skill VS Attribute conundrum

Halving skill costs would just make it too cheap though.
The goal is to make broad competence without high attributes a bit more feasible, not to make specialization cheaper.

Basically, the idea is that you just pay the price for specialization once and then get exceedingly cheaper skills.

The purpose is to make it more appealing to have many skills at a good level instead of the current model where talents or attributes are the way to go.
Conversely, wildcardskills should likely be less expensive in this system (as 12 points would already give you 5 / 7 skills raised once the cost reaches 4 per level instead of three as it currently stands).

I would likely change it to making wildcardskills not always be considered VH skills to compensate (based on highest / average difficulty instead)
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