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Old 05-13-2013, 08:37 AM   #12
Captain Joy
 
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Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Re: Alternate Talent pricing for math heads

Quote:
Originally Posted by Xplo View Post
Quote:
Originally Posted by sir_pudding View Post
Have you looked at the alternative pricing rules in PU3?
I have. Didn't I reference them? I recall them being, basically, 1 point per skill, minimum 5. Which still leaves the problem that the big Talents are too pricy compared to attributes.
Xplo, IMO your alternative pricing rule for talents is superior to RAW. The only strike against it is that it's more complicated to implement; which you readily admit. They way your pricing scheme transitions seamlessly into the RAW cost of IQ and DX is brilliant. Well done, man.

It does seem, since the math gloves are off (or do I mean no-math gloves???), that there could be a more satisfying way to handle the pricing of few-skill talents other than a simple 5 minimum.

Last edited by Captain Joy; 05-13-2013 at 09:03 AM. Reason: Added last paragraph.
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