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Old 03-13-2020, 08:03 PM   #17
ParadoxGames
 
Join Date: Feb 2016
Location: New Jersey
Default Re: Game-world size of hexes

Quote:
Originally Posted by larsdangly View Post
4) Do your best not to draw your maps in such a bizarre fashion that you create three immediately adjacent half hexes (this should never occur if your half hexes arise from attempts to draw straight walls, but you never know what some people will try to do!).
I made a map with straight walls that has three+ adjacent half-hexes. In this case, as the rules go, the unit gets to occupy another legal half hex, player's choice.

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