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Originally Posted by Icelander
Huh.
Well, that I didn't expect. I mean, I actually own that Pyramid, but I never considered checking it for RPM content!
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Heh. There are rules in their for tattoo charms as well - which are pretty cool if I do say so myself.
Quote:
Originally Posted by Icelander
Ok, so, looking it up, I'll make it an Rules Exemption Perk, representing knowledge of certain thaumaturgical methods.
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You mean a Rules Option perk?
Quote:
Originally Posted by Icelander
Those without the Perk can try it at Thaumatology-6 for the caster and a basic Thaumatology roll for the receiving party.
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I'd go with -5 for this - -6 is very steep for something that's "sort of known."
Quote:
Originally Posted by Icelander
Have it take 30 minutes, but rule that the caster can prepare a Charm vessel from the start for another, named recipient, so that there is no extra time involved, except a 1 minute ritual for non-Adepts (Adepts would do this transfer in a second).
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That was the base idea, yeah. You're spot on.