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Old 02-24-2017, 02:29 PM   #66
tshiggins
 
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Join Date: Aug 2004
Location: Denver, Colorado
Default Re: Shared space setting

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Originally Posted by Frost View Post
New questions and its time to build up the details on the tech:

10) the setting assumes fairly widespread augmentation how does this manifest?
I'll go with 10b, for this one. Since we don't have aliens, let's go with full-on Ghost in the Shell, with K-10 uplifts and even rebellious apes (or their equivalents)!

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Originally Posted by Frost View Post
11) is this a 'high biotech' setting?
Yes, to the extent that TL10 biotech counts as such. Again, no cellular regeneration immortality, but yes to uplifts, bioshells and full-on cybershells.

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Originally Posted by Frost View Post
12) is dry nanotech part of the setting?
No. It's too much, and the ability to transform anything into anything else, ruins the need for interstellar trade.


Quote:
Originally Posted by Frost View Post
13) what does our FTL system look like? how is it limited?
I'll go with 13c, here, for the reasons I articulated, before. If FTL engines are expensive to build, but cheap to operate, then the setting has older, used starships available for the PCs to own and use (or mis-use) as they see fit.

That means (as long as no FTL communications exist), tramp merchants with adventure cargoes can make a decent, if somewhat irregular, living, by running between colony planets and the more remote habitat systems the big merchant operations don't bother to serve.
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Last edited by tshiggins; 02-24-2017 at 02:33 PM.
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