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Old 08-24-2017, 06:36 PM   #45
Leynok
 
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Join Date: Nov 2012
Location: Australia WA
Default Re: [Basic] Advantage of the Week (#35): Detect

Quote:
Originally Posted by dds_ks View Post
Well, "CP total" is the only way to put it in a system that doesn't know "experience point based character levels".
I once actually used Detect to let a character sense the power of others. I forget which pyramid it was from, but there was the "It's a Threat" that gave ways of roughly judging a character's effectiveness in combat, and so I used those numbers rather than any point total (and with an analyzing roll they could further pinpoint the target's defensive and offensive aspects individually).
It worked exactly how I wanted it to, with the score given being a good indicator of how threatening each monster could have been, but not being a perfect measurement (the party were scared of this monster who's score was unusually high because It's a Threat doesn't account for negative scores, the lowest being 0; which gave a glass canon enemy a bloated threat level. It was quite amusing to see their reaction when they took the thing down before it even got a chance to react.)
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