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Old 03-31-2015, 02:50 PM   #11
Randyman
 
Join Date: May 2009
Default Re: [WWII/TS/Covert Ops/Weird War II] Götterdämmerung on Walpurgisnacht

Quote:
Originally Posted by Icelander View Post
Very much so. And fanatical SS troopers with the Death's Head (Totenkopf) insignia, even if they by all rights should be nowhere near Berlin at the time*, ex-Fallschirmjäger fighting under Otto Skerzeny as part of elite Wehrwolf** units and the aformentioned sorcerous Black Knights of the Thule Gesellschaft.

I was wondering more about the level of organisation and security of the more mundane threaths likely to be encountered prior to the scenario leaving the realms of reality behind while making derisive noises.

I want the adventure to start out with a tense scene or two where sneaking around and bluffing through potentially suspicious opposition are both options, but shooting their way in might also work. And then have a scene where combat which is more or less inevitable, but which nevertheless serves primarily to allow the players to display the awesomeness of their hand-picked To Save the World pre-gen characters and their ultra-lethal supporting team members.

Police, security forces and small units of confused defenders are all good for the above. Volkssturm is excellent. Within walking distance of Reichskanzlei, what are likely units to be encountered and who commanded them?

I mean before one would encounter units from Kampfgruppe Mohnke, that is. I will be... making some changes to that Kampfgruppe for the purposes of this scenario. :)

*And most certainly shouldn't still be fighting despite mortal wounds and what appears to be decaying skin tightening over their skulls.
**Oh, yes.

So, add a Monster Hunters tag to this thread?
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