Re: House Rules
I'm wondering if anyone tried the "3/1" rules on Songs, where you buy a point of skill in Shields and have access to all three versions, based on your Forces.
That seems an easy gouge to add some crunchy bits to the players w/o gifting them with fungilbe points.
No one seems to like th Disturbance rules as written and most seem to think that the Vessels are a bit too buff.
I HATE the Celestial combat rules. I have an 11 Force Angel who has 28 soul hits per force. And damage? 1d6 on average. Not going to happen unless you are in a mob of enemies. Not at the speeds these Celestials can fly away.
Any non GURPS gouges?
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