Thread: DFRPG at school
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Old 04-13-2018, 09:49 PM   #1
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default DFRPG at school

Back in October, I posted a thread (DRFPG for kids) about using DFRPG at my middle school. I bought a few box sets and GM screens last weekend and launched the activity on Thursday. We had twenty students (which was our cap... we had to turn some away!) divided into four groups of five. Students from grades 6-8, ranging in ages from 12-14. We only get 45 minutes per session, and there's a bit of logistical overhead on the first day (kids finding the classroom, learning names, picking groups, etc.) so we didn't get very far, but the students were very excited about it.

I gave a short presentation on the basics of roleplaying games (imaginary worlds, heroes, dungeon delving) and the 3d6 mechanic in DFRPG. Groups formed and chose a GM and pregen characters for the four players. We looked over character sheets, made adjustments, discussed the significance of disadvantages and skills. Then we were out of time. A few students were so excited that they borrowed Adventurers overnight so they could create their own characters. One of those students asked me today where she could buy her own box. (Woot!) Multiple students also downloaded GURPS Character Sheet so they could experiment with their own builds. (I used GCS for all the pregens.)

We continue next Thursday with our second session. My intention is to run the beginner tables through a few training encounters so that they have a clearer understanding of task resolution (using skills, ability checks, etc.) and then a simple combat. After that, I've got "I Smell a Rat" as a possibility for groups that want to run an official adventure, though based on past experience I expect most of the GMs will come up with their own adventures (often just a series of monsters chosen haphazardly from Monsters; if they're having fun, I stay out of the way).

Because the time is so tight, we're not using the cardboard heroes and hex maps. This also helps reduce the details to manage during combat so they don't obsess over the rules.

I'll post an update next week, but considering the response yesterday and the number of questions and conversations I had with students about it today, I think we're off to a great start.
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