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Old 03-06-2018, 02:35 PM   #13
dwalend
 
Join Date: Oct 2005
Default Re: Alternative infantry Units

Quote:
Originally Posted by offsides View Post
I think for simplicity purposes, it's better to stick with A1 as the max for AP. Realistically, anything heavy enough to do A2 AP would probably do A1 against armor, and that's not an existing mechanic.
Err... What about the mechanic of 2 AP guns (SHVY) in combined fire - or all 8 AP guns on a MkIII ?

I'm with you on cost. I'd want more than two AP attack factors for double-price.
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