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Old 05-18-2019, 07:52 PM   #3
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: The Utility of High Combat Skills

Quote:
Originally Posted by Pragmatic View Post
There's the rule of 16, IIRC, which says that any skill higher than 16 is treated as 16.
That's only for quick contests to resist supernatural attacks.

I've found high levels of combat skills to be worthwhile in games where combat is important, and I've found my characters lacking those skills to be fatal fairly often, though that has a lot to do with GMs having enemies with high combat skills appear against my characters with low combat skills, or the GM putting me in inclement conditions where what skill I do have is negated. Low light conditions being the huge killer. I've had characters with skill levels of 11 or 12 get absolutely destroyed by low light conditions. Low light conditions are generally fatal for non-Musashi characters in my experience, at least using the RAW lighting penalties.
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