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Old 02-01-2019, 07:11 PM   #6
RyanW
 
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Join Date: Sep 2004
Location: Southeast NC
Default Re: Fun vs Rules - When is too much fun a bad thing?

Quote:
Originally Posted by Dejavroom View Post
But there has something that has been on my mind lately in reguards to my attitude of "Fun vs rules" For some context, I make my players track ammunition, Gear, Supplies etc.. But I've been thinking more about detailed stuff, Like First aid and medical gear. Do I may them track the individual tools? Or just give them "Charges" As a stereotypical game item?
One thing I have considered, but never actually used, was every time you use a med kit, you make a roll*. If it fails, you've used up enough of the supplies to reduce the effectiveness. Change the modifier for using the kit by -1, each time it fails. Use it enough and it will be reduced to no better than improvised equipment. I think tracking down to the individual bandage and antiseptic wipe is drastically overdoing it.

* Haven't decided what number the roll should be against.
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