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Originally Posted by Dejavroom
When is too much fun a bad thing?
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No such thing as 'too much fun'.
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For some context, I make my players track ammunition, Gear, Supplies etc.. But I've been thinking more about detailed stuff, Like First aid and medical gear. Do I may them track the individual tools? Or just give them "Charges" As a stereotypical game item?
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I'd say talk to your Players, see what they think. If they enjoy tracking the nitty and gritty, then go with individual items.
I personally go with 'uses' and give them cost divided by 5 uses (but that's for things where there is a clear 'usage') and then let them 'top-up' for free in town (in DF it costs $150 to live in town, I allow that to cover repair and regular maintenance of gear).