Quote:
Originally Posted by vicky_molokh
I think it's a bit of an overstatement to call TG the 'current' rules, just like it would be an overstatement to say that Ritual Path Magic are the 'current' rules of Magic/Thaumatology.
|
No, I think it is a bit different. RPM is a different magic system, but there's room for lots of different magic systems even simultaneously.
Techicnical Grappling is an expansion to the
Basic Set and
Martial Arts grappling rules that fixes a lot that seems broken. You can't use it and the older rules simultaneously.
Quote:
While TG is good, its existence is not a reason to pretend that MA was never published or that everything found in MA is now to be erased from the consciousness of GMs all over the world and to be never again included in figuring how a given martial-artsy action is to be resolved.
|
That would be silly, since
Technical Grappling requires
Martial Arts to work, and only covers grappling anyway.
I am a bit confused as to why you don't want to use it, since it does solve your problem.