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Old 06-01-2019, 11:42 AM   #8
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Machinations of the Mechanicians

In my game world of Goranth there is an adversarial relationship between the Scholars and the Artificers. The Scholars are all bout 'pure knowledge' while the Artificers are all about applied knowledge. If you need history or math, go to the Scholars, if you need gear or gadgets you go to the Artificers.

Mind you, magic has only just made a resurgence in the world and neither the Scholars nor the Artificers know what to do with THAT. I require that Artificers must take Smithing as a talent as well so that they can actually make their own metal bits, although a good artificer would also have Carpentry for the wood stuff and maybe Leathercraft for flexible parts.

If YOU, as the GM, want players to be interested in Mechanicians and their guild then YOU and the GM need to make it interesting and make some choices into what kinds of machinery is available. If YOU, as a player, want to explore the Mechanicians and their guild then YOU, as a player, might want to do a bit of research into the kinds of technology to encourage the GM to add.
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