Quote:
Originally Posted by Skarg
Oh, and there is no way I am switching to having characters advance based on their players' roleplaying, cooperation, making people laugh, etc., instead of what the characters actually do that could lead to them improving their abilities.
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I don't think a new session-based XP-earning model has to completely erase the current damage / dice-roll based one.
Why not have both models and let GMs pick the one they want?