Quote:
Originally Posted by Eukie
Oh, drat, I missed that. It looks like I'll need to do a lot of updates on this package to cover proper use of Techniques from Tactical Shooting. (Though it seems that, with the "best at everything"-approach of special forces, every single one of them will have all the points in everything, which is a bit dull from a gamist perspective, though perhaps somewhat accurate from a simulation perspective...)
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It also may be a bit
wrong from a gamist perspective, if involves points in four mutually-exclusive techniques (such that you'd get strictly better results by raising skill). Though many gun techniques are at least potentially cumulative, so that's less of an issue than it tends to be for melee stylists.