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Old 04-26-2017, 12:20 PM   #5
Phantasm
 
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Join Date: Jun 2006
Location: On the road again...
Default Re: Best way to represent Voodoo Magic when using Realm Magic for everything else?

I spent my lunch break thinking about how to map the various colleges in Magic to my Realms. I think I have something which would help. (Of course, certain individual spells may have other Realms mapped to it.)

Air --> Matter
-- Lightning --> Energy
-- Summon/Control/Create Elemental --> Spirit
Body Control --> Matter
Communication & Empathy --> Mind
Earth --> Matter
Fire --> Energy
Food --> Matter
Gate --> Space, Time, Spirit
Healing --> Matter, Spirit
Illusion & Creation --> Mind (Illusion), Matter (Creation)
Knowledge --> Matter, Space, Time
Light & Darkness --> Energy
Making & Breaking --> Matter
Metamagic --> ??
Mind Control --> Mind
Movement --> Space, some Matter
Necromancy --> Spirit
Protectiion & Warning --> Spirit, Space, Time
Sound --> Energy
Technology
-- Machine --> Matter, some Spirit
-- Metal/Plastic --> Matter
-- Fuel/Power --> Energy
-- Radiation --> Energy
Water --> Matter
-- Acid --> Matter, Energy
-- Cold --> Energy
-- Ice --> Matter

I was also thinking of tossing in a Body sub-realm for Matter. Sub-Realms are essentially applying a "Specialized, -50%" limitation on the Realm; I've already used a similar sub-Realm for Fire (sub-realm of Energy) on Ghost Rider and Hellstorm. Body would be the sub-realm for Body Control and Healing spells, which makes it more useful for Voodoo than Matter in general.

Thoughts?



(For the record, my 3e book collection lacks both Mage: the Ascension and Voodoo; the only setting books from 3e I have are China, Swashbucklers, Vikings, Traveller, and In Nomine, and other than China and Vikings, I'd have to go digging through the storage unit to find them.)
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