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Old 02-25-2016, 02:01 AM   #1
bearit
 
Join Date: Nov 2015
Default Precognitive Combat (ESP Psionics)

Hey guys. Im currently playing a melee specialist in a TL9 campaign with psionics as advantages. I'd like to have my character develop Jedi-like precognitive abilities for use in combat and elsewhere. I have been having trouble defining this based on the GURPS advantages that I know. Here are my ideas, most of them involve a 6th sense:

360 Vision - this would grant 360 awareness in combat and would justify dodging/ parrying normally out of sight attacks. However, it seems to give to much - I dont want to be able to make out my attacker's face, just be able to react to significant things.

Para-Radar - this is similar to 360 vision in that it allows me to approximate Jedi-like combat abilities, but still provides too much detail beyond what i'd like.

Danger Sense - this seems to be the best fit, yet my interpretation of it may be too specific. I'd like it to allow unmodified combat options (like 360 vision) against out of view attacks/dangers, but I don't know if that is in the intent of the advantage. The wording is vague...

Precognition - perhaps this could be used with some sort of modifiers that decreased the foresight "range" while making the immediate future more focused and specific.

I guess what I'm looking for is this: a strong form of danger sense, strong enough to even fight blind if necessary (yes, I know Blind Fighting is a skill, i'd prefer to avoid it), but not approaching a completely detailed sense like Para-radar.

Thanks everyone!

Last edited by bearit; 02-25-2016 at 02:07 AM.
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