Re: Infninte Economy
If they treat conveyers as like nuclear weapons - which I think is reasonable - then what about parachronozoids? Those with Jumper advantage?
I mean, if you choose limitations, and make it a bit random like the gear they had in Sliders... you can have Jumpers for 20 character points.
My GM is starting me on 50 CP, so I won't take it. If I had 100CP, I'd take a 20CP Jumper with pleasure. Hell, it's cheaper than the CP I'd need to get enough wealth for a machine to do it...
That's like a mobile personal nuclear weapon. Think of how much chaos one mad player-character can create normally... now give him Jumper ability. Oy, vey.
How would they handle that? In many game worlds, psionics of all kinds are screened for, trained, restricted, etc - because they're feared for their power. How much more would they fear a Jumper?
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