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Old 03-07-2018, 10:13 AM   #6
Gnome
 
Join Date: Feb 2011
Location: Cambridge, MA
Default Re: Quasi-real Tained By a Master

Quote:
Originally Posted by Kelly Pedersen View Post
I lack the martial arts knowledge to judge whether such a trait would be realistic or not. However, for price, I can say that I wouldn't limit it much at all, compared to regular Trained by a Master. GURPS in general doesn't put much weight on "serves as a prerequisite" - since you have to pay points for the things it gives access to anyway, it's not that valuable on the base trait. And the other benefits of Trained By a Master (improved parries and Rapid Strikes, and various other halved penalties for cinematic techniques and various stunts) are all still worth a lot. I'd peg "Doesn't serve as a prerequisite for cinematic skills" as a -20% limitation on Trained By A Master.
What about the reverse? How much should an advantage cost that only gives access to chi/cinematic skills, perks and techniques, but doesn't halve penalties for rapid strikes and multiple parries?
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